AUTODESK PRESENTS

SQ1 CONFERENCE

In the spirit of advocating for design education, the students of ADS felt they needed to further their mission and make their voices heard nationwide by organizing a conference specifically focused on design sketching. The planning committee, composed of seven UIC Industrial Design students chose to call this conference Square 1—a phrase that means to begin again after a dead-end or failure.

This conference is meant to embrace failure, encourage process, and push creativity. Unlike other design conferences, which do not highlight the importance of design sketching, Square 1 will embrace the universal language of Industrial Design and encourage students to obtain its fluency through: rapid visualization; visual communication; marker rendering; understanding hierarchy; product relationship; sketching techniques; speed and efficient techniques; sketch notes; and storytelling.

DAY ONE

Friday, October 6th, 2017

6:00PM - 9:30PM

Motorola Mobility 

222 W. Merchandise Mart Plaza

#1800, Chicago, IL 60654

AFTER PARTY

 

DAY TWO 

Saturday, October 7th, 2017 

10:00AM - 9:30PM 

University of Illinois at Chicago - School of Design

845 W. Harrison 

Chicago, IL 60607

DETAILS & FAQ

AGENDA



WORKSHOPS

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Transportation 

Transportation design focuses on the mobility, safety, ergonomics, and appearance of moving vehicles (cars, bikes, trains, etc.) as well as accessories (helmets, vehicle lights, interiors). This workshop might be hands-on sketching, presentation format or both. This workshop will take place all day, will be taught by the following designers: Cliff Krapfl, Dan Zimmerman, Hudson Rio, and Spencer Nugent. (Image Credit: Cliff Krapfl)

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Soft Goods

Soft goods design involves textile designs such as backpack and apparel. In Advance Design Sketch this means understanding looser forms and how they apply to human centered design. This may be done in sketching format, on the computer with programs like Photoshop and Illustrator, etc. This workshop might be hands-on, presentation, or both. This workshop will take place all day, will be taught by the following designers: Jacob Ballard, Morgan Matt, Kevin Clarridge, and Sean Simmons. (Image Credit: Jacob Ballard)

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Play

Play means having fun and design objects related to play, such as toys and playgrounds. This category can also extend into toy and character design sketching. This workshop might be hands-on, presentation or both. This workshop will take place all day, will be taught by the following designers: Hudson Rio, Morgan Matt, and Todd Herlitz. (Image Credit: Todd Herlitz)

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Experience

Experience focuses on communication, post graduation, and portfolio building. This category can branch into many directions such as how to sketch faster, building your sketching confidence, generate better ideas, or landing your first job. This workshop will take place all day, will be taught by the following designers: Kelly Custer, Reid Schlegel, and Rotimi Solola. (Image Credit: Maciek Blaźniak)

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CAD Sketching

CAD Sketching meaning creating 3D models both for rendering and understanding the many parts that make up an object. Other areas also focused on are animations and manufacturing drawings. CAD Sketching is not just limited to CAD related things like building a model - but the relationship of how you use CAD and your preparation for it - this maybe through sketching your ideas out, using CAD as an underlay for better sketches, etc. This CAD Sketching class will have a little of Fusion 360, Adobe Creative Suite, and how you can use the iPad for loose and quick sketches. This workshop will take place all day, will be taught by the following designers: Jeff Smith, Sean Simmons, and Spencer Nugent. (Image Credit: Concepts)

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Polished

Polished means digital sketching and digital renderings, using programs such as Autodesk Sketchbook Pro or Photoshop to render your final sketches. This workshop will take place all day, will be taught by the following designers: Hudson Rio, Kelly Custer, Kevin Clarridge, and Rotimi Solola. (Image Credit: Hudson Rio)

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Furniture

Furniture is anything you interact with at home: tables, chairs, etc. How do you design for them? What are some sketching methods - both to generate your ideas and to finalize them? This workshop may be hands-on, presentation or both. This workshop will take place all day, will be taught by the following designers: Joey Zeledon, Michael DiTullo, and Jacob Ballard. (Image Credit: Michael DiTullo)

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Footwear

Footwear design is about understanding the human foot and creating functional and practical solutions that will assist the user in their everyday life or activity. Footwear design explores materials, prototyping and manufacturing processes. This workshop will take place all day, will be taught by the following designers: Aaron Powers, Joey Zeledon, Michael DiTullo, and Hudson Rio. (Image Credit: Aaron Powers)

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Architecture

Architecture means creating a well designed space as well as designing buildings and structures. We hope to learn the techniques and facets involved in creating architectural drawings and techniques that makes a space well designed. This workshop will take place all day, will be taught by the following designers: Dan Wheeler, Michael DiTullo, Reid Schlegel, and Spencer Nugent. (Image Credit: Reid Schlegel)


SPONSORS